Precision editing, frame by frame
Work shot by shot on a timeline and render only the frame range you're testing.
Go finer still and test a look on a single frame first, using image models like Seedream, GPT Image and Nano Banana, then carry it across the shot.
The output is frame-exact: N frames in, N frames out, each one matched to its source frame, so timing, lip sync and continuity survive the render.
Control at every level of the edit
With Mago Inpaint, describe the part you want to change and it masks it for you, or invert it so that what you describe is what stays. Draw the mask by hand when you'd rather.
Or, use the bounding box and adjust it around the area you want to change to only render that region, at full resolution, instead of downscaling a whole 4K frame to reach one detail.
See exactly what changed, and why
Compare up to four versions at once, side by side or under a slider.
When two differ, Mago shows you which settings changed between them, and when a render goes wrong, what the model was reading from the source.
Every version stays
Every render stays as its own version under the shot, so nothing you try is lost.
Reuse the settings from any of them for a small change, or feed a finished render into the next pass: replace a character, restyle, then upscale, one controllable step at a time.
Hold one look across hundreds of shots
Pin the best render from each shot and the Global Timeline plays them back in order, as a cut.
Catch style drift, a character who stopped matching, or colour that jumps between neighbours, while it's still cheap to fix and long before it reaches your finishing tool.
Our models, and the best of everyone else's
Our own models are built for production: frame-exact, controllable, cheaper per render, and consistent from shot to shot.
We also provide the best API models in the same panel, including Kling, Seedance 2.5 and Happy Horse.